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Скачать [fxphd] MSV201 - Massive in Production [2009, ENG] торрент без регистрации

 
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MSV201 - Massive in Production
Год выпуска: 2009
Производитель: fxphd
Сайт производителя: http://www.fxphd.com
Автор: Geoff Tobin
Продолжительность: 05:35:21
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Geoff Tobin returns to take this follow up to the introductory MSV101 course. While the 100 level course gave an overview of the Massive software, this course will cover the pipeline and workflow for setting up a typical Massive shot. From planning the mocap sessions and importing and processing the motion through to designing the brains, running the sims and finally rendering with a Renderman compliant renderer. It will also cover advanced features such as dynamics and cloth as well as integration with other software such as Maya.
Massive is the artificial-life crowd simulation software developed for The Lord of the Rings trilogy and used on major motion pictures, TV shows and commercials.
Tobin is a Lead Massive TD working at Weta Digital in Wellington, New Zealand. He started working in the industry in 1993 as an animator using SideFX Prisms, Alias PowerAnimator and Maya. Geoff has been working with Massive since 2000 and was involved with its early development in creating the crowd scenes for The Lord of the Rings trilogy. He has since used Massive in motion pictures such as I-Robot, King Kong, X-Men 3, Eragon, Bridge to Terabithia and The Day the Earth stood still.
Class 1
Introduction: The first class will cover the planning stage of setting up a typical Massive shot. Starting with a client brief we'll look at deciding what sort of actions are required for the shots. We'll cover the technical requirements of capturing motion for Massive agents, and use Massive to design an initial motion tree to assist with the capture process.
Class 2
Importing the motion: This class covers the steps required to import and process the raw mocap into a set of actions which can be triggered by the brain. We'll also look at creating IK controls for the actions so they can be adapted to the environment (eg. placing the feet on uneven terrain).
Class 3
Controlling Actions: This class shows how to trigger the actions both directly from the brain and via the motion tree. We'll also cover procedural adaptation using IK.
Class 4
Skinning Geometry: This lesson covers how to attach geometry to an agent using Massive's 'bones' skinning. We look at how to set up optional geometry such as different kinds of clothes as well as using blend shapes.
Class 5
Action! In this class we'll set up the brain of the agent to control its general behaviour as well as perform the specific action required for the shot.
Class 6
Dynamics: This lesson looks at the dynamics features of Massive including rigid body dynamics, cloth, springs, forces and wind.
Class 7
Running Sims: This class covers running the simulation and the various data which needs to be output in order to render the sim. We also look at running multiple pass sims, using the result of one sim as input to the next pass.
Class 8
Maya Integration: In this class we look at how Massive can integrate with other software such as Maya. We'll look at how Massive can import skeletons and motion, as well as cameras and lights from Maya, and export Massive skeletons and motion to Maya. We'll also see how to export particle data from Massive to enable us to import a Massive sim onto a Maya particle system.
Class 9
Advanced Rendering: This class will cover setting up a Renderman compliant renderer for rendering the Massive sim.
Class 10
Bonus: In this last lesson we take a look at some bonus features of Massive including spawning projectiles and getting the agents to paint onto the terrain (eg. for creating footprints)
Файлы примеров: присутствуют
Формат видео: MOV
Файл: msv201-class01.mov; MPEG-4; 87.0 MiB; 00:29:00.917; 419 Kbps
Видео: AVC; 1152x720 (1.600); 24.000 fps; 350 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: msv201-class02.mov; MPEG-4; 109 MiB; 00:46:06.875; 332 Kbps
Видео: AVC; 1152x720 (1.600); 24.000 fps; 263 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: msv201-class03.mov; MPEG-4; 64.3 MiB; 00:34:11.542; 263 Kbps
Видео: AVC; 1152x720 (1.600); 24.000 fps; 194 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: msv201-class04.mov; MPEG-4; 84.6 MiB; 00:33:24.875; 354 Kbps
Видео: AVC; 1152x720 (1.600); 24.000 fps; 285 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: msv201-class05.mov; MPEG-4; 92.5 MiB; 00:36:19.566; 356 Kbps
Видео: AVC; 1152x720 (1.600); 24.000 fps; 287 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: msv201-class06.mov; MPEG-4; 88.3 MiB; 00:43:27.542; 284 Kbps
Видео: AVC; 1152x720 (1.600); 24.000 fps; 215 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: msv201-class07.mov; MPEG-4; 52.9 MiB; 00:26:54.250; 275 Kbps
Видео: AVC; 1152x720 (1.600); 24.000 fps; 206 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: msv201-class08.mov; MPEG-4; 116 MiB; 00:30:13.458; 536 Kbps
Видео: AVC; 1152x720 (1.600); 24.000 fps; 467 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: msv201-class09.mov; MPEG-4; 66.8 MiB; 00:31:18.417; 298 Kbps
Видео: AVC; 1152x720 (1.600); 24.000 fps; 229 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: msv201-class10.mov; MPEG-4; 93.1 MiB; 00:24:23.208; 534 Kbps
Видео: AVC; 1152x720 (1.600); 24.000 fps; 465 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
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