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Скачать [Autodesk] GDC 2011 [2011, ENG] торрент без регистрации

 
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Moln!a

[] 

GDC 2011
Год выпуска: 2011
Производитель: Autodesk
Сайт производителя: http://www.autodesk.com
Продолжительность: 03:45:27
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: мастер-классы Autodesk на GDC 2011.
Creating QT interfaces for Maya and MotionBuilder
Products: Autodesk® Maya®, Autodesk® Motionbuilder®
David Coleman is a Senior CG Supervisor at Electronic Arts Canada, responsible for the central rigging team which provides rigging for multiple sports titles such as FIFA, FightNight, and NHL. In prior roles, David has been a CG Supervisor of central character art teams, been a member of various animation research and development teams, and also a Senior Motion Capture specialist. David has taught animation and motion capture at the Center for Digital Imaging and Sound, and the Art Institute of Vancouver, in addition to previously teaching Facial Rigging in MotionBuilder® Masterclasses.
Next-Gen 3D head creation: modeling, rigging and animation in Autodesk Entertainment Creation Suite
Product: Autodesk® 3ds Max® 2011 Entertainment Creation Suite
Laurent M. Abecassis is an Emmy® Award-winning visual effects supervisor and CG character specialist. He is known for his work as a VFX sequence supervisor on the acclaimed TV series Lost, contributing to its breathtaking plane crash sequences. Having worked in the computer graphic field for more than 15 years, Abecassis has tackled many aspects of CG production and software development. He led CG character research efforts at Di-O-Matic, supervised visual effects, and designed production pipelines. For more than a decade, Abecassis has pushed Autodesk software to the extreme in countless productions in a wide range of media—games, television, visual effects, CG feature films, commercials, and innovative interactive kiosks. For the past ten years, Abecassis has shared his expertise by providing customized training to companies such as Kodak and Ubisoft as well as the universities around the globe. Abecassis has been designing and actively developing CG character animations plug-ins for 3ds Max, Maya and Softimage since 2000. His technologies are in use today at leading production houses such as Activision, Blur Studio, Sega, and Rockstar. Well-known CG characters Mickey Mouse, Sonic the Hedgehog, Spider-man, Batman, Superman, Crash Bandicoot, and Spongebob Squarepants rely on Autodesk tools as well as technologies designed by Abecassis to entertain audiences worldwide.
Cross-platform Animation Pipeline at Behaviour Interactive Studios, by Marc Beaudoin and Martin Poirier
Product: Cross Platform
Marc Beaudoin is a Motionbuilder and Maya specialist working as an Artistic Technical Director at Behaviour Interactive. Prior to this, Marc worked for Autodesk (Kaydara-Alias) for several years where he has provided technical director consultancy services for a wide variety of studios around the world including Sony, ID Software, Ubisoft and EA. In addition, Marc has been teaching professionally 3D computer graphics for more than 15 years at numerous schools such as the Université du Québec à Montréal, NAD center and several other colleges.
Martin Poirier has been working with and developing 3d content creation tools for many years now as well as getting a Master of Engineering on the topic of character animation. Since a year now, he is developing game related software at Behaviour Interactive and enjoying it quite a bit.
Interviews From the Show Floor:
Marc Petit, Sr VP, Media & Entertainment
Autodesk's Sr VP Marc Petit shares his enthusiasm for the latest technology and announcements from Autodesk at GDC.
Project Skyline
Thanks to Autodesk's Mathieu Mazerolle, Bill Ennis gets acquainted with a very promising live content authoring workflow called "Project Skyline". This future technology could give animators unprecedented access to the game engine.
Time to rock with Harmonix Music Systems
Bill Ennis chats with Ryan Lesser and Matt Gilpin from Harmonix Music Systems - the folks behind the Rock Band (TM) franchise - about their production pipeline, the success and future of the music games in the industry.
Файлы примеров: не предусмотрены
Формат видео: MPEG-4
Файл: qt_interface_s01.flv; MPEG-4; 87.3 MiB; 00:07:30.267; 1 626 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 1 489 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 129 Kbps
Файл: qt_interface_s02.flv; MPEG-4; 37.6 MiB; 00:07:37.000; 691 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 129 Kbps
Файл: qt_interface_s03.flv; MPEG-4; 57.1 MiB; 00:07:30.267; 1 063 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 129 Kbps
Файл: qt_interface_s04.flv; MPEG-4; 40.7 MiB; 00:07:52.500; 722 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 129 Kbps
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Файл: qt_interface_s06.flv; MPEG-4; 44.0 MiB; 00:07:21.968; 835 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: crossplatform_animation_pipeline_s01.flv; MPEG-4; 72.6 MiB; 00:05:00.234; 2 028 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 129 Kbps
Файл: crossplatform_animation_pipeline_s02.flv; MPEG-4; 71.2 MiB; 00:05:13.000; 1 909 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 129 Kbps
Файл: crossplatform_animation_pipeline_s03.flv; MPEG-4; 59.6 MiB; 00:05:00.234; 1 665 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: crossplatform_animation_pipeline_s04.flv; MPEG-4; 82.2 MiB; 00:05:23.000; 2 136 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 129 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 129 Kbps
Файл: crossplatform_animation_pipeline_s06.flv; MPEG-4; 72.1 MiB; 00:05:01.500; 2 007 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 1 871 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 129 Kbps
Файл: crossplatform_animation_pipeline_s07.flv; MPEG-4; 60.4 MiB; 00:05:00.234; 1 687 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 1 551 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 129 Kbps
Файл: crossplatform_animation_pipeline_s08.flv; MPEG-4; 71.1 MiB; 00:04:39.000; 2 137 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 2 001 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: gdc11_session_kynapse_pathfinding_data_structures.flv; MPEG-4; 224 MiB; 00:36:18.472; 861 Kbps
Видео: AVC; 960x540 (16:9); 15.000 fps; 797 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: marc_petit_gdc_2011.flv; MPEG-4; 40.8 MiB; 00:02:53.313; 1 972 Kbps
Видео: AVC; 960x540 (16:9); 29.970 fps; 1 907 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: 3D_Head Creation_s01.flv; MPEG-4; 89.6 MiB; 00:06:03.767; 2 067 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s02.flv; MPEG-4; 91.7 MiB; 00:06:00.267; 2 136 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 2 000 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s03.flv; MPEG-4; 72.0 MiB; 00:05:39.000; 1 782 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 1 646 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s04.flv; MPEG-4; 74.5 MiB; 00:06:00.267; 1 735 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 1 599 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s05.flv; MPEG-4; 80.0 MiB; 00:06:00.267; 1 863 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s06.flv; MPEG-4; 52.8 MiB; 00:04:00.000; 1 844 Kbps
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Файл: 3D_Head Creation_s07.flv; MPEG-4; 50.1 MiB; 00:03:37.000; 1 938 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
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Видео: AVC; 1280x1024 (5:4); 30.000 fps; 1 730 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s09.flv; MPEG-4; 82.8 MiB; 00:06:00.267; 1 929 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 1 793 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s10.flv; MPEG-4; 15.9 MiB; 00:01:05.500; 2 040 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 1 905 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 127 Kbps
Файл: 3D_Head Creation_s11.flv; MPEG-4; 76.3 MiB; 00:06:00.267; 1 776 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s12.flv; MPEG-4; 75.8 MiB; 00:06:00.267; 1 765 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 1 629 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s13.flv; MPEG-4; 69.8 MiB; 00:04:47.767; 2 035 Kbps
Видео: AVC; 1280x1024 (5:4); 30.000 fps; 1 899 Kbps
Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s14.flv; MPEG-4; 92.9 MiB; 00:06:30.267; 1 997 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: 3D_Head Creation_s15.flv; MPEG-4; 53.7 MiB; 00:04:00.000; 1 878 Kbps
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Файл: 3D_Head Creation_s16.flv; MPEG-4; 61.6 MiB; 00:04:01.767; 2 137 Kbps
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Аудио: AAC LC; 44.1 KHz; 2 channels; 128 Kbps
Файл: skyline_gdc_2011.flv; MPEG-4; 47.2 MiB; 00:03:21.154; 1 969 Kbps
Видео: AVC; 960x540 (16:9); 29.970 fps; 1 904 Kbps
Аудио: AAC LC; 44.1 KHz; 1 channel; 64.0 Kbps
Файл: [Autodesk] GDC 2011.torrent; ; 16.9 KiB; ;
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